Mastermind rules
Playing Master Mind requires logical thinking. The computer sets up a code of colored pegs and hides it behind the white pegs on top of the board (duplicates are allowed, so even all pegs of the same color might be possible).
Objective
The aim is to break the code in eight or less guesses.
Placing pegs
Clicking on one of the colored pegs at the bottom places a peg on the board, starting at the first row, and from left to right.
Feedback
Once the row is complete the game will provide feedback:
- A black peg indicates that one of the guessed pegs is correct both in color and position.
- A white peg indicates that one of the guess pegs is correct in color but wrong in position.
History
Mastermind was invented in 1970 by Mordecai Meirowitz.
Related games
Another puzzle board game on our website is the Rush Hour game. Classic board games on our website are Reversi and Backgammon.
More info
Master Mind 1.4, copyright © twb